The Art of the Completionist Walkthrough in The Last of Us Part II Remastered
There is a specific kind of satisfaction that comes from wringing every last drop of content out of a game. Not just finishing the story, but leaving no corner unexplored, no artifact uncollected, no upgrade unpurchased. In The Last of Us Part II Remastered, that pursuit takes on a special intensity. The world is brutal, the enemies are relentless, and the collectibles are often tucked away in places that require both patience and a willingness to die repeatedly. A proper completionist walkthrough is not just a list of things to grab. It is a philosophy of movement, a discipline of observation, and a negotiation with the game's systems.
I have spent hundreds of hours in the ruined cities of Seattle and the snowy quiet of Jackson Hole. I have died to the same bandit encounter seven times trying to grab a single supplement item without alerting anyone. I have watched speedrun techniques and then abandoned them because they skip a collectible location I needed. What I have learned is that a successful completionist walkthrough requires a fundamentally different mindset from a casual playthrough. You are not just surviving. You are cataloging.
Why a Completionist Walkthrough Demands a Different Approach
Most players approach The Last of Us Part II Remastered as a linear story. They move forward, react to threats, and absorb the environment at a natural pace. That works beautifully for the narrative. But if you are trying to get every artifact, every trading card, every piece of concept art, you have to break that rhythm. You have to stop moving forward and start scanning. You have to learn the geography of each area not as a path to the next cutscene, but as a grid of potential loot points.
A no damage run, for example, is a completely different beast. In a no damage run, you avoid every hit. That means you cannot afford to be careless. But in an all collectibles run, you cannot afford to skip anything either. Combining both into a single playthrough is where the real challenge lives. The Grounded difficulty setting makes every encounter lethal. One mistake, and you are either dead or forced to restart a long section. The checkpoint system in this game is generous enough to keep you from total frustration, but it does not save you from your own greed. You see a collectible in a room full of enemies, and you have to decide: do I clear the room first, risking the collectible being destroyed or blocked, or do I try to slip in and out using stealth mechanics?
That tension is what makes a completionist walkthrough so rewarding. It is not just about ticking boxes. It is about executing a plan under pressure.
Tools of the Trade: Planning Your Route
Before you even start the game, you need a map. Not a literal map, though those help. You need a mental model of what you are chasing. The collectible locations in The Last of Us Part II Remastered are spread across both Ellie and Abby's campaigns. Some are story-locked. Others are missable if you progress past a certain point. A good trophy guide will list them chapter by chapter, but even the best guide cannot tell you how to survive the encounter around that collectible. That is where encounter strategy comes in.
I have found that the most efficient method is to split your run into phases. First, you learn the enemy placement and patrol routes in each area. Second, you identify which collectibles are in the open and which require a detour. Third, you decide whether to engage or evade. In many cases, evasion is faster and safer. The stealth mechanics in this game are deep. You can crawl through tall grass, distract enemies with bricks and bottles, or simply wait for a patrol to move away. That patience pays off when you are trying to grab every supplement item and weapon upgrade without alerting the whole building.
One trick I have learned is to use the listen mode sparingly. It is tempting to keep it on all the time, but that drains your focus and can make you miss visual cues. Instead, I scan the environment with my eyes first. I look for the telltale glint of a collectible or the shape of a workbench. Only then do I use listen mode to confirm enemy positions before I move.
No Damage, All Collectibles: The High-Wire Act
The specific challenge of a no damage run on Grounded difficulty is that even a single bullet can end your streak. That means you cannot trade hits. You cannot rely on health regeneration mid-fight. You have to be perfect. When you add the requirement to collect everything, the margin for error shrinks to almost nothing. I remember one particular section in the hospital basement. There was a collectible sitting on a gurney in the middle of a room full of infected. In a normal run, I would have shot my way through. In a no damage run, I had to lure them out one by one, using bottles to draw them away, then sprint in, grab the item, and sprint out before the next wave arrived. It took me twenty minutes for a pickup that normally takes five seconds.
That is the reality of a serious completionist walkthrough. You are not playing the same game as someone who just wants to see the credits. You are playing a puzzle game wrapped in a survival horror shell. Every room is a logic problem. Every enemy is a variable. Every collectible is a reward for solving that problem correctly.
Platform Performance and Visual Fidelity
Playing on a PlayStation 5 with 4K HDR makes a real difference. The increased resolution and color depth let you spot details that would be muddy on older hardware. I have seen collectibles that blend into the background in standard definition become clearly visible in HDR. The lighting in the Seattle rain, the reflections in puddles, the texture of old signs - all of it helps you read the environment faster. A gameplay video captured in 4K HDR is not just pretty. It is a tool. You can pause and study a frame to see exactly where a collectible is hidden. I have done that myself, pausing a video, zooming in, and noting the location before I load up my own save.
Naughty Dog's attention to detail in this remaster is evident. The environments feel lived in and cluttered, which is great for immersion but terrible for finding a single artifact. The clutter is intentional. It forces you to look carefully. That is why a good completionist walkthrough teaches you to see the game differently. You stop seeing a pile of rubble and start seeing a potential hiding spot for a coin or a note.

The weapon upgrade system also interacts with your collectible hunting. Some upgrades require parts that you only find in specific locations. If you miss them, you are weaker later. That creates a feedback loop: you need to find everything to be strong enough to survive the encounters that protect the remaining collectibles. It is a virtuous cycle, but only if you are thorough from the start.
The Emotional Weight of Completionism
There is something oddly personal about the process. The game's story is heavy. Ellie and Abby are both carrying immense trauma. Spending hours in their shoes, picking through the wreckage of their lives, collecting their memories and mementos, it changes how you experience the narrative. You are not just watching a tragedy unfold. You are handling the physical remnants of that tragedy. Every note you read, every artifact you find, adds texture to the world. A completionist walkthrough forces you to engage with that texture on a granular level.
I have spent entire sessions just in the Jackson Hole area, searching for a single missing artifact. I knew it was there. I could hear the faint chime that indicates a collectible is nearby. But I could not see it. I circled the same building three times before I realized it was tucked under a collapsed shelf, half hidden by shadow. That moment of discovery, after minutes of frustration, is the payoff. It is not just about the trophy. It is about the feeling of having truly seen everything the developers placed in that space.
Speedrun techniques can help you move faster through the world, but they often skip the detours that lead to collectibles. The tension between speed and completeness is the central challenge of this style of play. You have to decide what matters more: the time on the clock or the percentage on the menu. For a true completionist, the percentage wins every time.
Practical Tips for Your Own Run
If you are planning your own completionist walkthrough of The Last of Us Part II Remastered, here are a few things I have learned the hard way:
- Play on a lower difficulty first if you are new to the game. Learn the enemy placements and collectible locations without the pressure of Grounded difficulty. Then restart on Grounded for the real challenge.
- Use the pause menu frequently. The game does not punish you for pausing to check a guide or reorient yourself. That is not cheating. That is strategy.
- Save often and keep multiple slots. The checkpoint system is good, but it can trap you in a bad situation. Manual saves give you an escape route.
- Focus on one area at a time. Do not try to remember everything at once. Clear a chapter, then move on. Your brain will thank you.
- Watch a high-quality gameplay video of a no damage, all collectibles run. Seeing someone else execute the route can reveal shortcuts and hiding spots you would never find on your own.
That last point is important. A well-made gameplay video is not just entertainment. It is a reference. It shows you the rhythm of a perfect run. You can see how the player uses stealth mechanics to bypass entire encounters, how they line up shots, how they prioritize collectible locations over combat. That is the kind of insight that transforms a frustrating hunt into a manageable project.
The Reward at the End
When you finally see that 100% completion screen, it feels earned. Not because the game is artificially difficult, but because you had to master its systems to reach every corner. You had to understand the patrol patterns of the WLF soldiers, the spawning mechanics of the infected, the physics of the environment. You had to combine encounter strategy with obsessive curiosity. That is what a completionist walkthrough gives you: not just a full collection, but a deep understanding of how the game works.
And in a title as rich as The Last of Us Part II Remastered, that understanding is its own reward. The world of Ellie and Abby is worth exploring fully. Every artifact tells a story. Every upgrade makes you stronger. Every encounter you survive on Grounded difficulty is a testament to your skill. So take your time. Plan your route. Learn from the best gameplay videos available. And when you finally pick up that last collectible, let yourself feel the weight of what you have accomplished. You earned it.